Mobile Testing Multitude of Devices, Screens Sizes and Orientations

The good news is that if you follow the best practices in graphical design your application will scale nicely for most of the device versions. The bad news is that you will need to purchase several devices. At this time I would recommend at least an iPad2 since it can run iPhone apps. For Android, I would recommend at least one device with 800x480 pixels screen, but also 1024x600 and 1200x800 tablets. Please read a section on screen resolutions about details.
The most obvious solution for most remaining, missing devices in your personal arsenal are emulators, that is of course if you are not a game developer, or otherwise using acceleration-meter.


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My favorite quotations..


“A man should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”  by Robert A. Heinlein

"We are but habits and memories we chose to carry along." ~ Uki D. Lucas


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